Gamers Are Not Your Military

As you are probably already aware, the gaming community and the internet in general are kind of in turmoil.

It all started about a month and a half ago in August. I’m not entirely sure what the full story is, but a movement (if that’s what you want to call it) has been going on throughout all this time, and the division in attitudes, beliefs, and tactics is so astronomical, it’s kind of unsettling. I’m not going to mention the movement by name, but I believe you’ll know who I’m talking about.

The first problem with this movement is its lack of unification. On one hand, we’ve got people calling for ethics in video game journalism, and while I am certain that there are well-intentioned people who truly believe that this is what the movement is all about, these are not the voices with power in this movement. The people that do have power are the ones that we don’t want in that position.

The most powerful voices in this movement are using the fact that they have been playing video games for a long time as a means to garner sympathy for themselves and engage in online warfare against anyone who crosses their path. They deal in absolutes and have a “with us or against us” mentality stemming from a persecution complex.

But that is only the tip of the iceberg. Some of these people go far in their venting. Too far. They “doxx” their designated enemies by publicly revealing their personal contact information. This is then followed by rather violent, eerily specific threats of violence which drive these people out of their homes. Some directly mention the movement, and some don’t, but the targets are the same. Anita Sarkeesian, Zoe Quinn, Phil Fish, and Brianna Wu are among the people that have been doxxed and threatened.

This may not be the entirety of the movement, but it is the loudest, most prominent, most consistent group of people exploiting the movement’s hashtag. And they constantly create sock puppet accounts to continue the harassment, threats, and warmongering faster than anyone on either side of the conflict can do anything about it. More and more people are being dragged into this online warfare with each passing second and nobody is talking a stand to protect anyone from it. I have named the worst people in the movement “Galbadia”. Galbadia seeks nothing more than to pull the entire gaming industry, developers, journalists, and most specifically, other gamers, into their own private military, while branding anyone that doesn’t go along as a “social justice warrior”, whether they want to fight or not.

But it doesn’t have to be like this. The biggest thing that can help end online warfare is if pacifists unite to form a movement of their own to promote piece and civility and protect others from online warfare. But as the old saying goes: “United we stand, divided we fall.” I can’t keep innocent bystanders safe on my own. I need your help. And the way to help is very simple. Go onto Twitter and tweet your support for piece and civility in the gaming community and the protection of others from online warfare with #balambgamers, a hashtag of my own creation meant for peaceful discussion and the prevention of internet crossfire. If you want to know more about #balambgamers, I encourage you to follow me on Twitter. My Twitter username is @RyuubiGentoku2 and the account is registered under my real name, Dan Bordelon, Jr. I look forward to your feedback and support.

-Dan

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Superman/Batman: Public Enemies – Review

Since the late 2000s, Warner Brothers has released a series of direct-to-video animated films based on DC Comics’ extensive line of comic book properties and characters that are closer to the comics than any of the more family-oriented TV series in animation known collectively as DC Universe Animated Original Movies. Superman/Batman: Public Enemies is the sixth film in the series, based on the Public Enemies story arc from the ongoing comic series, Superman/Batman.

Public Enemies does a stellar job of bringing a story that actually feels like an adaptation of the comics and offering to offer for others.

Public Enemies does a stellar job of bringing a story that actually feels like an adaptation of the comics and offering plenty for others.

The story begins with Lex Luthor being elected the president of the United States and revealing that all superheroes will be required to register with the government. Captain Atom, Major Force, Power Girl, Katana, Black Lightning, and Starfire have all registered, but two certain big-time heroes have failed to register. Superman and Batman are continuing to act on their own, and this leads to conflict with their former allies. Meanwhile, a large kryptonite meteor is on a collision course with Earth, threatening billions of lives. The film focuses on both story arcs equally.

The first thing I want to say about this film is that the visual style is really, really good. The character designs are very well-done and the art direction is a perfect fit for the film’s action themes and can only work in this sort of production. Indeed, this particular visual style can only work with an action-packed production like Public Enemies.

Throughout the film, we’re treated to a number of exciting fight scenes featuring a number of DC heroes including Captain Atom, Power Girl, Captain Marvel (Now known as Shazam), Hawkman, and also a wide variety of villains. All of the action flies by very smoothly without any visual hiccups or framerate drops.

Warner Bros. assembled quite the impressive array of voice talent, with Tim Daly, Kevin Conroy, and Clancy Brown reprising their animated series roles as Superman, Batman, and Lex Luthor, respectively. The musical is also impressive, and never seems strange or out of place.

The film’s writing is top-notch. It actually feels like a storyline from the DC Comics Universe and the lead characters never seem strange or out of character. Superman and Batman’s contrasting personalities of light and dark compliment one another very well and Luthor always seems like the manipulative, conniving scumbag he really is. This really is a genuine DC Universe production.

Superman/Batman: Public Enemies is a wild roller coaster ride full of exciting twists and turns, and I have no trouble recommending it to any superhero fan or action buff.

Final Score: 12 out of 15 (Excellent)